PinnedS.J. Jason LiuTable of ContentsAll about my game developing journey.5 min read·Nov 18, 2021----
S.J. Jason LiuSmooth Camera Movement- Game Dev Series 184Objective: using Dolly/Track to follow target.2 min read·Mar 15, 2023----
S.J. Jason LiuIntelligent Camera Switching- Game Dev Series 183Objective: using ClearShot Camera to create target-detecting camera system.3 min read·Mar 13, 2023----
S.J. Jason LiuSwitching Cameras Based on Animation States- Game Dev Series 182Objective: using State-Driven Camera to switch between cameras.3 min read·Mar 11, 2023----
S.J. Jason LiuAutomatic Animations Using Blend List Camera- Game Dev Series 181Objective: using Blend List Camera creating camera animation flow.3 min read·Mar 9, 2023----
S.J. Jason LiuAdvanced Orbital Camera: FreeLook Cameras- Game Dev Series 180Objective: quick introduce of Free Look Cameras from Cinemachine2 min read·Mar 7, 2023----
S.J. Jason LiuPost Processing Profiles to Individual Cameras- Game Dev Series 179Objective: adding separate Post Processing Profiles to different cameras.3 min read·Mar 5, 2023----
S.J. Jason LiuMaking Camera Shake in Cinemachine- Game Dev Series 178Objective: using Impulse Listener Extension to create camera shake effect.3 min read·Mar 4, 2023----
S.J. Jason LiuStoryboards in Virtual Cameras- Game Dev Series 177Objective: importing storyboards as the reference of your game.2 min read·Mar 3, 2023----
S.J. Jason LiuHow to Create the Hand-Held Look on Unity Cameras using Noise- Game Dev Series 176Objective: using Noise option from virtual camera to create unique camera effects.2 min read·Mar 2, 2023----