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S.J. Jason Liu
S.J. Jason Liu

106 Followers

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Table of Contents

All about my game developing journey. How To Git in Unity Part 1: Installation Part 2: Creating remote Part 3: Fixing issue of branch main Part 4: Branches switching & merging Part 5: Recovering from branch log Game Dev Series- 2D Space Shooter Game: Basic function of Unity Part 1: Unity Installation & interface intro Part 2: Make an Efficient Layout Part 3: Variables in Unity …

Game Development

5 min read

Table of Contents
Table of Contents
Game Development

5 min read


Jul 13, 2022

Control Your Virtual Camera from Script- Game Dev Series 173

Objective: get control of Cinemachine with C#. Now we knew the basic of using virtual camera from Cinemachine, the next part would be get a fully control by script. This would be the main goal of using Cinemachine if you wish to control your camera with input system of Unity. Get the access of using Cinemachine …

Unity

3 min read

Control Your Virtual Camera from Script- Game Dev Series 173
Control Your Virtual Camera from Script- Game Dev Series 173
Unity

3 min read


Jul 9, 2022

Switch Between Cameras in Cinemachine- Game Dev Series 172

Objective: quick introduce of easy way to switch cameras. With creating virtual cameras in Cinemachine, there should be more than one camera in your game scene. The next question would be how to switch these cameras to the one you need during the game? …

Unity

2 min read

Switch Between Cameras in Cinemachine- Game Dev Series 172
Switch Between Cameras in Cinemachine- Game Dev Series 172
Unity

2 min read


Jul 8, 2022

Aiming inside Cinemachine- Game Dev Series 171

Objective: introduce the Aim function under virtual camera. Aim is a controllable function when there is an object had been assigned to Look At column in a virtual camera. There are tons of adjustable options under Aim section, which is what we are going to discover in this article. Accurate aiming Aim…

Unity

4 min read

Aiming inside Cinemachine- Game Dev Series 171
Aiming inside Cinemachine- Game Dev Series 171
Unity

4 min read


Jun 26, 2022

The Amazing Virtual Camera- Game Dev Series 170

Objective: quick introduce of virtual camera from Cinemachine. Virtual camera is the main function of Cinemachine. It require a “brain” in the existing camera to be controlled/received order from virtual camera, which makes virtual camera is more like a camera setting recorder. In this article, I would go through some…

Unity

3 min read

The Amazing Virtual Camera- Game Dev Series 170
The Amazing Virtual Camera- Game Dev Series 170
Unity

3 min read


Jun 24, 2022

What is Cinemachine and Timeline?- Game Dev Series 169

Objective: quick introduce Cinemachine and Timeline from Unity. When playing AAA games including storytelling element, cutscene is quite big matter to present the whole story. To present a good cutscene, you might need to reanimated the story clip outside the game engine for a professional presentation of animation. …

Unity

3 min read

What is Cinemachine and Timeline?- Game Dev Series 169
What is Cinemachine and Timeline?- Game Dev Series 169
Unity

3 min read


Jun 23, 2022

Creating A Beautiful Level in Unity- Game Dev Series 168

Objective: completely creating a beautiful game level from scratch in Unity. This article would be a conclusion of creating 3D level in Unity completely. …

Unity

5 min read

Creating A Beautiful Level in Unity- Game Dev Series 168
Creating A Beautiful Level in Unity- Game Dev Series 168
Unity

5 min read


Jun 14, 2022

Why are Screen Space Reflections Unique?- Game Dev Series 167

Objective: using screen space reflection in HDRP to get an “actual” reflection. Besides lighting adjustment, object reflection is also a key point in 3D game. There is a default reflection option called “Reflection Probe”. …

Unity

3 min read

Why are Screen Space Reflections Unique?- Game Dev Series 167
Why are Screen Space Reflections Unique?- Game Dev Series 167
Unity

3 min read


Jun 12, 2022

The Amazing Power of Light Probes- Game Dev Series 166

Objective: feeling the power of light probes group in HDRP. We have had introduced (or said quick peek) of light probes group in the section of creating 3D game scene for the first time. It is quite unique and handy tool in Unity that allows you to create a gorgeous…

Tutorial

4 min read

The Amazing Power of Light Probes- Game Dev Series 166
The Amazing Power of Light Probes- Game Dev Series 166
Tutorial

4 min read


Jun 7, 2022

Using Cookies to Create Realistic Lighting- Game Dev Series 165

Objective: make the realistic of your lighting to a higher level with cookie. Cookie, not just a dessert, or log records in your web browser, but a nice texture of lighting to make your game scene more like a real world.

Unity

3 min read

Using Cookies to Create Realistic Lighting- Game Dev Series 165
Using Cookies to Create Realistic Lighting- Game Dev Series 165
Unity

3 min read

S.J. Jason Liu

S.J. Jason Liu

106 Followers

A passionate gamer whose goal is to work in video game development.

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