S.J. Jason LiuSmooth Camera Movement- Game Dev Series 184Objective: using Dolly/Track to follow target.Mar 15, 2023Mar 15, 2023
S.J. Jason LiuIntelligent Camera Switching- Game Dev Series 183Objective: using ClearShot Camera to create target-detecting camera system.Mar 13, 2023Mar 13, 2023
S.J. Jason LiuSwitching Cameras Based on Animation States- Game Dev Series 182Objective: using State-Driven Camera to switch between cameras.Mar 11, 2023Mar 11, 2023
S.J. Jason LiuAutomatic Animations Using Blend List Camera- Game Dev Series 181Objective: using Blend List Camera creating camera animation flow.Mar 9, 2023Mar 9, 2023
S.J. Jason LiuAdvanced Orbital Camera: FreeLook Cameras- Game Dev Series 180Objective: quick introduce of Free Look Cameras from CinemachineMar 7, 2023Mar 7, 2023
S.J. Jason LiuPost Processing Profiles to Individual Cameras- Game Dev Series 179Objective: adding separate Post Processing Profiles to different cameras.Mar 5, 2023Mar 5, 2023
S.J. Jason LiuMaking Camera Shake in Cinemachine- Game Dev Series 178Objective: using Impulse Listener Extension to create camera shake effect.Mar 4, 2023Mar 4, 2023
S.J. Jason LiuStoryboards in Virtual Cameras- Game Dev Series 177Objective: importing storyboards as the reference of your game.Mar 3, 2023Mar 3, 2023
S.J. Jason LiuHow to Create the Hand-Held Look on Unity Cameras using Noise- Game Dev Series 176Objective: using Noise option from virtual camera to create unique camera effects.Mar 2, 2023Mar 2, 2023