S.J. Jason Liu·Mar 15, 2023Smooth Camera Movement- Game Dev Series 184Objective: using Dolly/Track to follow target.
S.J. Jason Liu·Mar 13, 2023Intelligent Camera Switching- Game Dev Series 183Objective: using ClearShot Camera to create target-detecting camera system.
S.J. Jason Liu·Mar 11, 2023Switching Cameras Based on Animation States- Game Dev Series 182Objective: using State-Driven Camera to switch between cameras.
S.J. Jason Liu·Mar 9, 2023Automatic Animations Using Blend List Camera- Game Dev Series 181Objective: using Blend List Camera creating camera animation flow.
S.J. Jason Liu·Mar 7, 2023Advanced Orbital Camera: FreeLook Cameras- Game Dev Series 180Objective: quick introduce of Free Look Cameras from Cinemachine
S.J. Jason Liu·Mar 5, 2023Post Processing Profiles to Individual Cameras- Game Dev Series 179Objective: adding separate Post Processing Profiles to different cameras.
S.J. Jason Liu·Mar 4, 2023Making Camera Shake in Cinemachine- Game Dev Series 178Objective: using Impulse Listener Extension to create camera shake effect.
S.J. Jason Liu·Mar 3, 2023Storyboards in Virtual Cameras- Game Dev Series 177Objective: importing storyboards as the reference of your game.
S.J. Jason Liu·Mar 2, 2023How to Create the Hand-Held Look on Unity Cameras using Noise- Game Dev Series 176Objective: using Noise option from virtual camera to create unique camera effects.