Upgrade Project to URP- Game Dev Series 86

Objective: quick guide of upgrading Unity project to URP.

The Universal Render Pipeline of Unity is a package that could improve the rendering textures. You can easily access this package in Unity.
In this article we will go through the process of upgrading project to URP.

If you open a game project that require URP yet have not installed in your Unity, you might found the model in project would look like this.

To access URP, first we need to install it in Package Manager.

Then search Universal to locate URP, and install it.

After installation, create a folder in Project tab and create a pipeline asset.

With this asset, we can change rendering setting in Project Settings window. Select Edit> Project Settings> Graphics
And change the settings to the asset you just created. Then your 3D models should upgrade to URP.

If it is not appearing, you can also upgrade it manually.

Enjoy the HQ texture!

--

--

--

A passionate gamer whose goal is to work in video game development.

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

My life changing journey to being AWS Certified

Spring boot + Angular + Keycloak +H2 Database are all inside the docker environment

Why Developers Should Stop Fretting Over FAAMG Rejections

Using This Profitable Trading Strategy to Scale Up Trading

Creating the Backend of the Review System of an Online Fashion Store

ISO/OSI in depth: Network vs. Transport

State Machine for Ruby Classes — AASM gem

Automated Build Publishing to Microsoft AppCenter

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
S.J. Jason Liu

S.J. Jason Liu

A passionate gamer whose goal is to work in video game development.

More from Medium

Adding FPS Functionality to the Player Controller in Unity 2021

New Pooling API in Unity 2021

Run Animation in Unity

How I used scriptable objects to build a powerup system