Quick Guide of Enable Post Processing in Unity- Game Dev Series 25

Objective: Use post process in Unity.

Previous: Player Got Damage!

I used to be a video worker. When a video is about to finish editing, post processing is the key to make it looks gorgeous. Surprisingly, I can do the same stuff in Unity with convenient tool!

To access the post process, we need to install it in the Package Manager from the drop menu.

After you install it, you can find it in the Project window.

Then we need an empty object to handle the post processing.
Create an empty in the hierarchy and called it Post_Process_Volume.
In the Inspector, add a Post-Process Volume component.

In the component, check the Is Global, which the effect will apply to all the object in the scene. You can keep the rest as default, and click New on Profile then create one.

Then click Layer on the top right of Inspector, select add layer. Within the layer window, choose 1 empty to type in Post Processing.
Back to game object, select the Post_Process_Volume in Layer.

Then we need to set our camera to process the effects.

Click Main Camera in Hierarchy, add a Post-Process Layer component. Then choose the Post Processing in Layer.

That’s all we need to do first for post processing.




A passionate gamer whose goal is to work in video game development.

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

How to Configure Flyway for Seamless Database Migration

district0x Dev Update - April 14th, 2020

How to Run User Acceptance Testing using Azure DevOps?

Hire ABP Framework Developer

How To Implement One to One, One to Many and Many to Many Relationships When Designing A Database.

CKA and CKAD Certifications

How to make sure that a development team fits you the best

FalconSwap x TrustSwap

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
S.J. Jason Liu

S.J. Jason Liu

A passionate gamer whose goal is to work in video game development.

More from Medium

Upgrading A Unity Project To The Universal Render Pipeline (URP)

Adding the speed boost powerup

Using Height Maps and Pixel Displacement in Unity3D

Unity : AI && NavMesh [FSM : (Finite State Machine with Enum)]