Bring Your Game to AAA Status Through Post Processing- Game Dev Series 26

Here are some good effects you can add to game.

Previous: Quick Guide of Enable Post Processing in Unity

With basic Post-Process Volume, you can make some simple effect to deco your game.

Bloom

Bloom can create some glowing light on light color object. It can make the game looks more sci-fi with flare.

Color Grading

This might be the common effect of post process. It can adjust the color tone of your game.

Depth of Field

This effect might not be useful in 2D game thought it is really effective in 3D scene. Change the focus by adjusting the aperture and focus distance.

Lens Distortion

This effect can transform the corner of game view. The effect is common in magical background or mystery story.

Vignette

This effect could make some dark corner effect which is quite common in retro photography or game project.

Conclusion

Post Process is the first key to decorate the game into higher quality. Although there are many effects would be more effective in 3D game, it is always a good start to get involved with visual effect.

--

--

--

A passionate gamer whose goal is to work in video game development.

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

PETS Project — The Evolution is coming!

Is Take-Two Interactive Making Money? — Market Mad House

Breaking Down The “Jeff” Level in Half-Life Alyx

3 Lessons on Game Localization from SCS Software

Who wants to be a racist cop in the 80s? | Beat Cop Review

PolkaWar is an innovative DeFi and NFT gaming platform..

Pioneering campus games group might live on after all

HOW TO EARN WHILE HAVING FUN

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
S.J. Jason Liu

S.J. Jason Liu

A passionate gamer whose goal is to work in video game development.

More from Medium

Working with Cinemachine

Day 105: Working with Animation Events in Unity

Creating An Advanced 2D Player Controller Without Any Unity Components! (Part 1)

2D Mobile: Designing Enemies Using Abstract Classes