Alter Your Pre-Built Texture Map- Game Dev Series 152
Objective: adjusting/ recreating your model texture via Photoshop.
In 3D world, we can definite the texture of our models by assigning a texture map image. Which makes us easy to adjust the texture if we have any graphics editing software such as Photoshop.
In this tutorial, we will recreate our control room by adjusting the texture of our models in game scene.
First, we need to locate the texture file.
Select any one of our models, and open the drag down menu of material.
Open Surface Inputs and click the icon/image of Base Map, it should shows where the file is in Project window.
Right click the highlighted file and choose Show in Explorer.
This should open your folder with its location.
Now we can open this png file with Photoshop.
Adjusting the texture
Import the png into Photoshop, then we can do some quick adjustment to make it looks different.
First, I would use Hue/Saturation to change the color tone from yellow to dark blue.
Then we can improve the dark/bright part with Curve.
Now we can save this file as a new png file.
Back to Unity, you should see the new texture shows up in Project window.
Now we can assign it to the Base Map.
Now we will have a new style of our game scene.
And of course, you can change it again till your find the best tone of your game scene.