Quick guide: how to create an asset bundle of gameobjects.
When assets from game is too big to download it as fast as possible, Unity provides a good way to package your asset separate that allows you to downloaded it after open your app or game.
In this quick guide…
Objective: quick intro of LineRenderer in Unity.
LineRenderer is a component that would let your drawing lines in Unity.
In this tutorial, we would take a quick demonstrate of how to draw a line from UI to 3D object that on a AR scanning target.
To draw a line using…
Objective: creating animation transition with integer.
In this tutorial, we would use integer as the parameter of animation transition.
In this example, we would use a horse anatomy animation. Within the animator, we would need to make it could switch between body, muscle, and bone, these 3 animation.
Objective: using Vuforia Engine to create a basic environment of AR.
In this tutorial, we would create a AR environment with Vuforia Engine in Unity. Vuforia provides a basic free AR system that allows users to create some function of AR easily.
Objective: short introduce the Flyweight game design pattern.
In this tutorial, I would introduce another game design pattern, which is the easiest one.
When we create an object, let’s say, a sword.
A sword should be with the following basic data:
Objective: quick introduction of Observer Game Design Pattern.
In this tutorial we are going to use Observer game design pattern to create a Player chasing function when we pressed space key. The concept of Observer game design pattern is creating a function with delegate that would be processed only if…
Objective: using Command Design Pattern to create a Player movement system.
We have known how to use Command design pattern to record the steps of color changing on objects. In this tutorial we will create a 3D object movement controlling system by using Command design pattern. …
Objective: playing stored contents/command by using CommandManager.
In this tutorial, we will continue to create a manager class that would play all command we created in order, and also can rewind or clear it.
To make it easier to call, the CommandManager must be a singleton. …
Objective: using Command pattern to create a system would store process steps.
Here is another game design pattern called “Command”. Command design pattern would be handy when creating games like strategy and tactics games or turn-based strategy games. …
Objective: using Object Pooling pattern to create an object recyclable system.
We had introduced about Singleton, which is a powerful game design pattern when developing games. …