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S.J. Jason Liu
S.J. Jason Liu

109 Followers

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Table of Contents

All about my game developing journey. How To Git in Unity Part 1: Installation Part 2: Creating remote Part 3: Fixing issue of branch main Part 4: Branches switching & merging Part 5: Recovering from branch log Game Dev Series- 2D Space Shooter Game: Basic function of Unity Part 1: Unity Installation & interface intro Part 2: Make an Efficient Layout Part 3: Variables in Unity …

Game Development

5 min read

Table of Contents
Table of Contents
Game Development

5 min read


Mar 15

Smooth Camera Movement- Game Dev Series 184

Objective: using Dolly/Track to follow target. Dolly track is kind of a common used function in Cinemachine, and I’ve already have articles of using dolly into cutscene or using dolly cam to follow the target. However, dolly cam can also moving on track automatically by using Cart. …

Unity Development

2 min read

Smooth Camera Movement- Game Dev Series 184
Smooth Camera Movement- Game Dev Series 184
Unity Development

2 min read


Mar 13

Intelligent Camera Switching- Game Dev Series 183

Objective: using ClearShot Camera to create target-detecting camera system. As a gamer since 1997, which game series effected me the most is Resident Evil series, especially the first 2 titles of this whole series. One of the special feature of these 2 games is the fixed camera system.

Unity Game Development

3 min read

Intelligent Camera Switching- Game Dev Series 183
Intelligent Camera Switching- Game Dev Series 183
Unity Game Development

3 min read


Mar 11

Switching Cameras Based on Animation States- Game Dev Series 182

Objective: using State-Driven Camera to switch between cameras. When adding animation to Player, you might wondering if there is a function that can make cameras switching based on animation states. Well, that is what State-Driven Camera do. In this tutorial, I would show you how this function work with animation…

Unity

3 min read

Switching Cameras Based on Animation States- Game Dev Series 182
Switching Cameras Based on Animation States- Game Dev Series 182
Unity

3 min read


Mar 9

Automatic Animations Using Blend List Camera- Game Dev Series 181

Objective: using Blend List Camera creating camera animation flow. There is an function of Cinemachine that allows you to create an animation- or said “several continuous camera movement, to present a smooth camera movement. This is quite common using for cutscene or some realtime characters’ animation during gameplay. In this…

Unity

3 min read

Automatic Animations Using Blend List Camera- Game Dev Series 181
Automatic Animations Using Blend List Camera- Game Dev Series 181
Unity

3 min read


Mar 7

Advanced Orbital Camera: FreeLook Cameras- Game Dev Series 180

Objective: quick introduce of Free Look Cameras from Cinemachine Besides the basic transposer of follow function under virtual camera, there is another useful gameobject of Cinemachine that can do more than the Orbital Transposer. Behold the freer rotating camera setting: FreeLook Camera. Using FreeLook Camera First we need to add a new camera…

Unity

2 min read

Advanced Orbital Camera: FreeLook Cameras- Game Dev Series 180
Advanced Orbital Camera: FreeLook Cameras- Game Dev Series 180
Unity

2 min read


Mar 5

Post Processing Profiles to Individual Cameras- Game Dev Series 179

Objective: adding separate Post Processing Profiles to different cameras. Another biggest benefit of using Cinemachine virtual camera is you can adjust the effect of post processing separately without changing the core Post Profile again and again. To understand the basic function of Post Processing in Unity, simply check this article. …

Unity

3 min read

Post Processing Profiles to Individual Cameras- Game Dev Series 179
Post Processing Profiles to Individual Cameras- Game Dev Series 179
Unity

3 min read


Mar 4

Making Camera Shake in Cinemachine- Game Dev Series 178

Objective: using Impulse Listener Extension to create camera shake effect. There is another useful extension in Cinemachine can allow you to create the camera shake effect, which is quite common to use in games these days. Camera shake can provide a realistic feeling that would decrease the distance between players and…

Unity

3 min read

Making Camera Shake in Cinemachine- Game Dev Series 178
Making Camera Shake in Cinemachine- Game Dev Series 178
Unity

3 min read


Mar 3

Storyboards in Virtual Cameras- Game Dev Series 177

Objective: importing storyboards as the reference of your game. When producing a project like TV series or movies, storyboards are useful that allow director and cinematographers to visualize their ideas into real things. …

Unity

2 min read

Storyboards in Virtual Cameras- Game Dev Series 177
Storyboards in Virtual Cameras- Game Dev Series 177
Unity

2 min read


Mar 2

How to Create the Hand-Held Look on Unity Cameras using Noise- Game Dev Series 176

Objective: using Noise option from virtual camera to create unique camera effects. Hand-held of cinematic camera is a common way to present. This would show the audiences a nature, realistic way of the world and slightly home-video-like results could make the audiences closer to what is happening. In Unity, you…

Unity

2 min read

How to Create the Hand-Held Look on Unity Cameras using Noise- Game Dev Series 176
How to Create the Hand-Held Look on Unity Cameras using Noise- Game Dev Series 176
Unity

2 min read

S.J. Jason Liu

S.J. Jason Liu

109 Followers

A passionate gamer whose goal is to work in video game development.

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