PinnedTable of ContentsAll about my game developing journey. How To Git in Unity Part 1: Installation Part 2: Creating remote Part 3: Fixing issue of branch main Part 4: Branches switching & merging Part 5: Recovering from branch log Game Dev Series- 2D Space Shooter Game: Basic function of Unity Part 1: Unity Installation & interface intro Part 2: Make an Efficient Layout Part 3: Variables in Unity …Game Development5 min readGame Development5 min read
Jul 13, 2022Control Your Virtual Camera from Script- Game Dev Series 173Objective: get control of Cinemachine with C#. Now we knew the basic of using virtual camera from Cinemachine, the next part would be get a fully control by script. This would be the main goal of using Cinemachine if you wish to control your camera with input system of Unity. Get the access of using Cinemachine …Unity3 min readUnity3 min read
Jul 9, 2022Switch Between Cameras in Cinemachine- Game Dev Series 172Objective: quick introduce of easy way to switch cameras. With creating virtual cameras in Cinemachine, there should be more than one camera in your game scene. The next question would be how to switch these cameras to the one you need during the game? …Unity2 min readUnity2 min read
Jul 8, 2022Aiming inside Cinemachine- Game Dev Series 171Objective: introduce the Aim function under virtual camera. Aim is a controllable function when there is an object had been assigned to Look At column in a virtual camera. There are tons of adjustable options under Aim section, which is what we are going to discover in this article. Accurate aiming Aim…Unity4 min readUnity4 min read
Jun 26, 2022The Amazing Virtual Camera- Game Dev Series 170Objective: quick introduce of virtual camera from Cinemachine. Virtual camera is the main function of Cinemachine. It require a “brain” in the existing camera to be controlled/received order from virtual camera, which makes virtual camera is more like a camera setting recorder. In this article, I would go through some…Unity3 min readUnity3 min read
Jun 24, 2022What is Cinemachine and Timeline?- Game Dev Series 169Objective: quick introduce Cinemachine and Timeline from Unity. When playing AAA games including storytelling element, cutscene is quite big matter to present the whole story. To present a good cutscene, you might need to reanimated the story clip outside the game engine for a professional presentation of animation. …Unity3 min readUnity3 min read
Jun 23, 2022Creating A Beautiful Level in Unity- Game Dev Series 168Objective: completely creating a beautiful game level from scratch in Unity. This article would be a conclusion of creating 3D level in Unity completely. …Unity5 min readUnity5 min read
Jun 14, 2022Why are Screen Space Reflections Unique?- Game Dev Series 167Objective: using screen space reflection in HDRP to get an “actual” reflection. Besides lighting adjustment, object reflection is also a key point in 3D game. There is a default reflection option called “Reflection Probe”. …Unity3 min readUnity3 min read
Jun 12, 2022The Amazing Power of Light Probes- Game Dev Series 166Objective: feeling the power of light probes group in HDRP. We have had introduced (or said quick peek) of light probes group in the section of creating 3D game scene for the first time. It is quite unique and handy tool in Unity that allows you to create a gorgeous…Tutorial4 min readTutorial4 min read
Jun 7, 2022Using Cookies to Create Realistic Lighting- Game Dev Series 165Objective: make the realistic of your lighting to a higher level with cookie. Cookie, not just a dessert, or log records in your web browser, but a nice texture of lighting to make your game scene more like a real world.Unity3 min readUnity3 min read